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After Sunset. A JRPG and Desk-Building Game in a magical fantasy world with a modern twist.

《日落之后》:带有现代元素的魔法世界。JRPG和卡牌组合构建游戏。







Game Genre
游戏品类


A classic desk-building game framework combined with a JRPG storyline and character development. The process of players chanting spells involves playing cards in a serialized manner. As long as it follows the grammar, players can create a versatile range of magic by assembling decks before battles and combining cards during battles.

经典的 DBG(卡牌组合构建游戏)的框架搭配 JRPG 的剧情和成长。玩家吟唱魔法的过程即将卡牌以序列化的方式发出,只要符合语法,玩家能通过战前组建卡组、战中组合卡牌的方式创造出变化多端的魔法。



Gameplay premise
游戏特点


1) Players learn, collect, and grow their own magic outside of battles, and inside battles, they create magic through on-the-fly combinations and collaborate with partner characters to defeat powerful opponents that exceed the size of their own team.

2) Progression or player growth outside of battles should have meaningful changes in mechanisms rather than inflating numbers.

1)玩家在局外学习、收集和成长自己的魔法,在局内(战斗)通过即时组合创造魔法、和伙伴角色分工合作来击败强大、超出自身队伍大小的敌手。

2)局外成长需要有机制意义,而非膨胀数值。



Demo Video (Early Version)
玩法演示视频(早期开发版本)




As a small part of the entire gaming experience, the core gameplay demo showcases the experience of the combat portion. This demo should feature well-developed combat rules, enemies, and tactics against opponents, and include the minimum yet complete experience of creating magic within battles.

作为整个游戏体验的一小部分,核心玩法 demo 展示的是战斗部分的体验,该 demo 应有完成度较高的战斗规则、敌人和对敌手段,并包含最小而完整的局内组合魔法的体验。




Game design brief
游戏设计简要文档


1. GAMEPLAY GOAL
玩法目标


The process of creating magic within battles should be fun, unexpected, and intuitive.

局内创造魔法的过程需要有趣、出乎意料并且符合直觉。



2. CORE LOOP
核心循环


Meta-game loop: Collect cards - Develop card decks - Validation in battle - Collect cards - Develop card decks ...

In-game loop: Draw cards - Pass cards - Combine cards - Cast skills (magic) ...

In fact, due to the spatial targeting of magic during battles, the step of casting skills often also involves tactical positioning, similar to strategy games such as Intro the Breach.

局内-外循环:收集卡牌 - 养成卡组 - 战斗验证 - 收集卡牌 - 养成卡组……

局内循环:抽牌 - 过牌 - 组合牌 -打出技能(魔法)……

实际上,由于战斗中还涉及魔法的空间指向,在打出技能这一环往往还涉及战棋式的站位。



3. KEY FUN
核心乐趣


  • The enjoyment of classic DBG : Revolves around the combat style of card decks, efficiently drawing core cards and playing them in random card draws.

  • The thrill of emergence: The sum is greater than its parts. Waiting for a more powerful or functional magic to emerge at the cost of turns. The enjoyment of spatial strategy: Finding positions that maximize the benefits of magic.

  • 经典DBG游戏的乐趣:围绕卡组的战斗流派,在随机抽牌中尽可能高效率地抓到核心牌并打出。

  • 涌现的乐趣:一加一大于二。用回合为代价等待一个更强大或具功能性的魔法诞生。

  • 空间策略的乐趣:找到能让魔法收益最大化的站位。


2022-NOW

Team Project (<20 person)
团队作品(近20人)

Role 职责
Lead game designer; Technical designer 
主策划;技术策划

Tool 工具
Unity; SketchUp; Blender

Play it 试玩
Currently in development. No demo link available.
开发中,暂无试玩开放。