Last Tour. Exploration by swinging in a tiny open world. [Last updated in Oct 2022]
Game Theme
(Posthuman, lone journey, seeking for a story)
Game premise
Mobile movement meets spatial puzzles. Player will utilize the hyper mobile ability, grapple hook fly, to explore a tiny open world. Throughout, more advanced usage of the grapple hook will unveil, and environment gets more and more dangerous.
Demonstration Video (V0.2.0) - recent dev log
Demonstration Video (V0.1.0)
Level design doc
1. LEVEL GOAL
An experience of touring the apocalypses of humanity. Because it is fun and inspiring to see how the artificial can be born into a whole another being when its creators/inspectors are dead.
I will reappropriate current modern architecture, and make familiar things unfamiliar.
A demo should includes
- 5 min starter level
- use platformer mechanic, and a fight mechanic
- good character control
- cognizable 3d space
2. LEVEL THEME
Keep moving.
3. GAMEPLAY BEATS
- stuck, unkown → open up, getting familiar
- get visual exposure to outside, know the goal
- small narrative details, with or without text
- use hooks to avoid / fight through an area loads with aliens
- a good view after intense platforming
4. ELEMENTS
- E to hook & fly toward
- Q to slash, if an enemy is hooked, enhanced R
- Movement: Grappling hook
- Basic Movement: Walk, Jump
- NPCs: alien creatures. (hide from)
- NPCs: last humans. Friendly (interact with)
- Tool: Hooks, Gun/Bow (some long-range weapon),
5. SEQUENCE
TBD
2022
Solo Project.
Role: All work including mechanic and level design, programming, audio, etc.
Tool: Unity; FMOD Studio; Blender
– Currently in development. No demo link available.
Solo Project.
Role: All work including mechanic and level design, programming, audio, etc.
Tool: Unity; FMOD Studio; Blender
– Currently in development. No demo link available.